
Classic What Tony Hawk's Underground 2 has going for it is multi-fold. On the one hand, you've got the cleanest, silkiest mechanics of any skateboarding game that ever was. It's still just as fast and responsive and the gameplay just as addicting as ever. That said, having switched from the PS2 site to the Xbox site this past spring, I came to the sharp realization that many others have already reached some time ago - while this game works pretty well on the Xbox controller, and is a strain on the GameCube and PC, it's designed perfectly to play on the PlayStation 2's Dual Shock controller. The placement of the face buttons, the ease of the four shoulder buttons, and the general ergonomic shape of the controller will assuredly bring the greatest joy to the PS2 owner. PC owners who've mastered the art of keyboard and mouuse-controlled Tony Hawk may disagree, but it's still arguable. It'll also bring the greatest joy to PS2 and PC owners for other reasons, too, but I'll get to the online bit later. Total THUG 2 Coverage Even the Birdman knows you've got to see this game in action in our video review, and if you're going to rent or buy the game, you'll most certainly need to read IGN Insider's Head-to-Head comparison. Where else will you find an in-depth breakdown of all the differences between the versions? No where. On the other hand, you have the Story mode, which turns out to be a real mix for long-time fans of the series. While I mostly enjoyed the story, other long-time players in our office vehemently dislike it, and when handed the controller, they went straight to Classic Mode. This re-introduction of pure, goal-based levels incorporates all of the levels from the Story mode and a handful of levels from Tony Hawk's Pro Skater 1-3 in a different order. So, you'll get to nab the Secret Tape, spell out Combo, collect the letters SKATE and attempt to earn the easy, medium, and hard point totals. You also have the choice to go really old school in Classic (and Story) Mode by going into Options and turning off Manual, Revert, Walking and 180 Spin Taps. It's clear the older levels weren't built for the new moves and vice versa, so there is some incongruence, but this option was at least well-thought out.
